As the data arrives it is buffered for a few seconds and then playback begins. As the audio is playing, more data is constantly arriving (or streaming), and as long as you are receiving a constant stream of data, you should hear constant audio. Obviously you’ll need a soundcard, speakers (or headphones) and the appropriate software for this all to work. Think of a bucket (the buffer) with a hole in the bottom, being topped up with water (the data). As long as there is water in the bucket, it will continue to pour out of the hole, and will do this as long as there is water in the bucket. Similarly, as long as there is data in the buffer, you will continue to hear sound. Unfortunately the buffer can empty due to congestion on the Internet which may stop you from receiving data – this explains the “net congestion – rebuffering” message you may see from time to time with the RealAudio software.Audio Streaming is a procedure of delivering an audio signal to your computer over the Internet. It differs from the general method of receiving Internet audio in one important way. We listen the sound as It reaches the computer and therefore do not have to wait for a complete download. A one way audio transmission over a data network. It is widely used on the Web as well as company networks to play audio clips and Internet radio. Computers in home networks stream audio (mostly music) to digital media hubs connected to home theatre. Unlike sound files that are played after the entire file has been downloaded and stored, streaming audio begins playing after only a small amount is received, and the audio data are not stored permanently in the destination computer
MIS provides Audio Streaming solutions to meet a large number of demands by the IT industry.